Now you might wonder how this could be possible, as the boy himself uses mind control on other being s in the world. Published July 8, 2016, 9:36 p.m. First thing’s first - you’re going to need to find every collectible orb in the game and break them. The second piece, the boy meeting the blob and entering its mass, is supposedly a parallel to the sperm entering the egg.

The boy is the player, the world is the game itself, the sentient humans are the developers with the laboratory being the studio, the zombies are clues, and the blob is/are theories about the game. This could suggest that pigs were first used as experiements for mind control. Once the creature breaks free and dies on the beach, the link is broken between it and the player. Of course the normal ending sees the blob careening out of the facility, and dying on the shore just outside. As players make their way through the world of a game, they become interested in what’s going on and try to piece things together. Push the lever with the following sequence: Up, Up, Right, Left, Right, Right, Right, Up, Up, Up, Right, Left, Left, Left. Inside contains a peculiar Secret Ending for those willing to solve one of the game's hardest puzzles. At this point, the bunker door will open, leading you to the a room where you can witness a very odd ending.

A weird audio recording device is playing a series of notes in a loop, which you need to copy down and replay at the bunker. Eventually the boy sheds his red coat and becomes a white blood cell and removes the blob, which symbolizes a tumor. By collecting hidden spheres throughout the world, players can also unlock the game’s secret ending.

Because of this the blob has taken control of the boy in an effort to break itself free from captivity. If this noise sounds familiar, it’s probably because you’ve already heard it elsewhere in key places in the game, like where the fifth collectible orb is in an alley below the city rooftops. All of it certainly makes your head spin, but which theory do you think sounds the most plausible? By solving a quick puzzle, players have the option to pull out the plug. Here’s what it says from user WilliamIn4c on the Reddit thread regarding the game’s ending. If you pull the plug, or turn off your power, there is of course no more game to play. You can just go to the checkpoints closest to each orb to collect them again. about It could also explain why a small child shows absolutely no fear in the face of such dangerous and freakish events. As you trek forward you encounter some strange masked men with flashlights who make one thing clear: they’re here looking for you. There’s two particular parts in the game that don’t make much sense, which is what this particular theory draws on. After doing this, the pig falls into a zombified heap in the corner. Hunted and alone, a boy finds himself drawn into the center of a dark project. Like the first one, this theory says that mind control has been made a possibility but instead of being limited to just the game world, mind control has spread to the player as well. The player has completed their task, and the control ends throug the blob’s death. You are playing inside a body as a red blood cell. Up, Up, Right, Left, Right, Right, Right Up, Up, Up, Right, Left, Left, Left. There are 13 to find over the course of the game culminating in the last one that’s hiding just before the big chamber where you trigger the escape sequence. Here we stumble upon a strange device hanging from the ceiling, with lifeless human forms lying in the background. As you solve more puzzles involving the zombies/drones you find out bits of information that make you feel like you’re solving the mystery behind Inside. Through mind control, the boy can solve various puzzles throughout the game using these devices.

This one from Steam usur Talhante, o Bastardo do Futuro hypothesizes that the entire experience is merely an allegory for what a video game actually is. Inside is the second title from PlayDead, creators of the breakthrough game Limbo. Here's an explanation of the Inside ending including its real meaning. What reason could there be to put such intricate puzzles and security in these random places in the game, if not to test the boy and ultimately have him control the blob?

There are multiple scenes in the game where we see what appears to be sentient masked human-like characters, watching and observing the zombie-like humans. Playdead designed a game that they specifically wanted to be open-ended, decided by each player’s interpretation. There’s some finality to be sure, but you just don’t feel as though you righted the wrong and stopped the evil that you witnessed. Once you have disabled all 14 orbs, pause the game and access the Load menu.

If you couldn’t tell already, we’re going to be talking a lot about mind control, so here’s another one from the Steam forums. When you’re in the lab you even see a miniature of the entire city you came through, and the area you’ll proceed to in order to reach the end of the game.

That’s where the secret ending comes into play, which helps to alleviate some of those issues. Alright, here’s another wild theory involving mind control, this time breaking the fourth wall a bit too.

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